Overview

Our research objective was to understand the systems perspective of urban agriculture and analyse the prospects of autonomous technologies or products around this space.

Our research highlighted that urban agriculture is a supremely undervalued resource and there is significant value to be had from small household farms. However, many people are discouraged by the time requirements in the care and maintenance of plant life.


About WaterBug

With WaterBug, you can curate, customise and visualise your garden. It allows to view availability of plant resources such as sunlight, water, chemicals and fertilisers. It is simple to get started. It waters your plants, sprays pesticides, fertilisers, provides In-depth plant analytics and history.


Timeline: 12 Weeks - 2018

Role: User Researcher, UX/UI Designer, Interaction Designer and Videographer

Tools: PoP, Sketch, Adobe XD, Photoshop, Illustrator, Invision, After Effects, Premier Pro

Team: Abhinav Bose, Thomson Clarke, Jason Moisiadias, Jingxuan Cao


The Design Process





The Design Brief

INTERACTION DESIGN STUDIO | UNIVERSITY OF SYDNEY


This year at University of Sydney at the Interaction Design Studio, the students had to innovate solutions by following a human centered design approach. This included designing and prototyping screen-based interfaces that enable interactions with autonomous vehicles.My team 'Jupiter' had chosen the topic area of Urban Agriculture using autonomous technologies.

Glance through the overview or the project or check out the link below (Recommended) to dive through the week by week comprehensive process of creating a better world through Urban Agriculture.








Discover

PLANNING, OBSERVING / SCOPING AND EMPATHIZING.

To gain the best possible understanding of the problem. This involved primary and secondary research, consulting experts to find out more about the problem space through observing, engaging and empathising with people to understand their experiences.


Define

EXPLORING, STRUCTUING RESEARCH, SYNTHESISING, DESIGN IMPLICATIONS.

We collated and dissected all the information gathered in the discover phase. This helped in analysing, synthesising observations and defining the core problems.




Develop

COLLABOURATING ON SOLUTIONS, MAKING, PROTOTYPING AND TESTING.


We followed an iterative process of ideation and evaluation and experimentation using design thinking and creative techniques. The team iteratively developed the new concepts in detail, tested with stakeholders.


Deliver

REFINING AND COMMUNICATING THE FINAL SOLUTION.

The final concept taken through final testing, refined and signed off. Capturing user feedback, especially for services designed, sharing new knowledge, insight tools, or ways of working.









Interactive Prototype

We have designed the Water Bug for the next generation of newcomers and experts alike. It's easy to use and makes gardening fun.
  • Automation - One Tap Set Up.
  • Simple to get started. Manages Your Garden.

  • Curate and customise your garden.
  • Visualise your garden in a fun way, learn more about your plants.

  • Waters your plants.
  • Do not worry about thirsty plants anymore.

  • Sprays Pesticides and Fertilizers
  • Pamper your plants with fertilizers and destroy the invadors.

  • In-depth plant analytics
  • Get to know all your plant history.


Video Walkthrough






Reflection


A major design decision that we had to make was based on feedbacks of users from and experts about overwhelming information on the versions 1 to 4 screens for users, we put simplicity and ease of use at our first priority. Thus we created a new version of the interface with minimalistic aesthetics, for anyone to grab a water bug from the market and enjoy its services right away. We went back to some users again and they loved the tailored experience this time.

In the overall process of craftsmanship of this app, we learned to apply a user-centric design process that includes grounding and concept generation as well as validation (in the form of user evaluation). We acquire low-fi and hi-fi prototyping skills. We experienced how to work collaboratively on a large design project. This project helped me grow as a designer.